NEW UPDATE: Update Capstone 2 Test!
Hello Everyone,
We are releasing another patch bit earlier this week, since I broke the game on Friday. We added a bunch of new enemies, a new tower. Picked better BGMS, from another source. Added some particle effects to some towers and enemies. Added SFX for some of the towers,
Here’s the patch notes for C2-T
Update C-2T
New Towers:
• Wall: Simple structure to block enemy attacks — durable and cheap
• Missile Strike: High-end consumable that rains destruction
New Enemies:
• Wizard: Teleports around the map — slippery and hard to pin down
• Worm: End-of-level sweeper — specializes in clearing your tower line
• Father Slime: Spawns endless slimes — a slow-moving threat that snowballs
• Exploder: Kamikaze-style — explodes near towers and on death (hurts enemies too!)
• Basic Gunner: Has a pistol and a dream — early tower pressure
• Switch Gunner: Upgraded Gunner with an AK76 — dreams harder, hits harder
• Lane Switcher: Zig-zags across lanes — breaks typical lane strategies
Balance Tweaks:
• General difficulty has been lowered slightly for early game smoothness
• Bitstealer rebalanced returns bits now
Fixes:
• Red Turret (regular): No longer spawns with a damaged texture when rapidly replaced
• Placement logic improved — prevents “broken-on-spawn” bug when building near destroyed turrets
Visuals + SFX:
• New sound effects: Lasers, bit collection — more satisfying feedback
• Particle effects: Tower deaths, enemy deaths, bullet trails, and more — makes the battlefield pop
• Auto-open deck toggle added — smooths out late game flow
Music Update:
New BGM lineup from DavidKBD:
• Pink Bloom
• The Hidden One
• Valley of Spirits
Old tracks removed
Files
Get [Cubed Phi]
[Cubed Phi]
Capstone Project / Demo
Status | Prototype |
Author | Betancourt |
Genre | Action |
Tags | No AI, Retro, Tower Defense, Unity |
More posts
- NEW UPDATE: Update Capstone 1 Test!7 days ago
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